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Good justification for a beta! IDG / Hayden Dingman The info Microsoft and developer Forgotten Empires are getting from this beta is undoubtedly important-the team wants to smooth over any lingering netcode issues before release. Multiplayer’s important, and it’s hard to test without live players. Oh, I’m sure there are good reasons for it. Hosting a multiplayer- only beta for Age of Empires: Definitive Edition was (maybe) a mistake.
AGE OF EMPIRES: DEFINITIVE EDITION SERIES
And the one that turned the series into a mega-hit.And that’s a huge caveat, right? It’s also one that only applies to the beta though, and therein lies the problem. But also, reinforces the ways in which the sequel Age of Empires II was generally viewed as the superior game. The aggressive AI of the 1998 original finds its way into the Definitive Edition, with good cause. Enemy factions relentlessly attack you, send villagers to setup in your camp, and just about cause all sorts of clockwork-like chaos. And timeless.Īlso, the first Age of Empires was hard then and just as hard now.
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Age of Empires: Definitive Edition falls somewhere in the middle, in that it’s very much playable and a lot of fun, but it’s hard to shake the sense of playing something from a time when the RTS genre and the Age of Empires series was right on the cusp of becoming truly great. And if it looks as you recall but doesn’t hold up gameplay-wise then you’ll stick with it until your nostalgia bucket runs dry. If it still plays great, then that reinforces any positive memories one might have. Where both approaches complement each other. When approaching a remaster for a twenty-year-old game one must view it in a couple of ways, one as a thing that existed a long time ago that you might fondly remember and second as something that should still feel relevant today. That being said this Definitive Edition does increase the population cap, whilst making much-needed improvements to things like path-finding. And again, with Age of Mythology after that.
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The Age of Empires formula so-to-speak was laid out here in the first game but was also something that improved in ensuing years thanks to the excellent, and overall much better-balanced, Age of Empires II. Where years later we even got an Age of Empires-inspired Star Wars game. Age of Empires was an innovative mash-up that propelled the series and original developer Ensemble Studios to stardom. The original Age of Empires was a ground-breaking RTS that blended the advancing through time aspect of the turn-based Civilization series with the fast-paced combat and real-time exploration of Blizzard’s Warcraft II or StarCraft – which got its own well executed remastered version last year. Now, it’s that last bit there that you’ll need to remember. Not only does it bring the game into the modern era with new visuals and presentation, but it does so without messing with the original game and retaining the same overall look and feel. In 2018 a release like Age of Empires: Definitive Edition makes perfect sense. Back in 1998 though, visually speaking, Age of Empires was a non-widescreen (let alone ultrawide) low-res collection of pixelated barbarians and axe-men crudely walking through lush green locales in search of unfriendly villages to destroy.